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Frogatto & Friends : ウィキペディア英語版
Frogatto & Friends

''Frogatto & Friends'' is a platformer video game with adventure elements, created by a team that includes the creator of ''The Battle for Wesnoth'', and three of ''Wesnoth''s department leads, and was first released in July 2010 to positive reviews, particularly for its "gorgeous" pixel art.
In ''Frogatto & Friends'', the player helps the title character, Frogatto, save his friends from trouble. The game uses an open source engine (under a zlib-style license), with game data licensed under Creative Commons BY and BY-NC-SA licenses. The game is available for purchase for a variety of computer operating systems, and in the iPhone App Store〔(【引用サイトリンク】title=Frogatto & Friends for iPhone, iPod touch, and iPad on the iTunes App Store )〕 and BlackBerry App World.〔(【引用サイトリンク】url=http://appworld.blackberry.com/webstore/content/95522 )〕 The most current version of the game, 1.2.1, was released on March 16, 2012.〔
==Development==
The game is programmed in C++. It is cross-platform, and runs on Linux (including OS flavors running on Nokia n900 handheld devices), AmigaOS4, AROS, Mac OS X, Microsoft Windows, iOS and BlackBerry Tablet OS.
In contrast to their previous project, ''The Battle for Wesnoth'', the ''Frogatto'' team did development as a small centralized team, with the intention of building a solid engine and a game to showcase that engine, before trying to build a community around the game. Due to the licensing situation, the original authors faced protests from the community when they attempted to commercialize ''The Battle for Wesnoth'', given that the community contributions were significant and these contributors would not get a share from the revenues. Trying to avoid such problems in their new project, they initially started working with a small group, adapted a dual license for the engine code while keeping the game content non-open. Both the source code and the game have been publicly available since r125 of their source repository, but they did not attempt to build a community around the game until after reaching 1.0. It is intended by the developers that the source code of the game be used to help make other open-source games. The engine is also multiplatform and runs on most systems where the game runs. This helps developers of smaller platforms (such as AmigaOS) by giving them technologies to create high quality, open-source, new modern games on (and for) their system (and reach users of other platforms as well).

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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